While the physical aspect of going to the gym is what people often see, people don't think of the mental challenges of trying to go to the gym for your first time. The title, "Get Big, Man," displays the pressure some feel from others when starting out at the gym. We created this game to empower those who struggle with the mental challenge of getting up and going to the gym.

Accomplishments that we're proud of

We are each most proud of each other's dedication to this project. Over the 36 hours we had to complete this game, someone was working on something during almost every hour. Some of our most valued accomplishments include:

Building up a complete game: Building this game from nothing to being something complete with a beginning showcases how much we all had to learn and adapt to all of the challenges we faced.

Custom Art : Creating the art for the game presented a custom challenge that we had never experienced before. Figuring out appropriate workflows for each asset and designing convincing movement was a skill that was gained during development.

Custom Music: Each sound and background music track was made custom. Object Sounds were made using our voices and background music composed in FLStudio

Published 9 days ago
StatusIn development
PlatformsHTML5
AuthorZiverz
GenreAction
Made withUnity
Tags2D, gym, Pixel Art, Roguelike
Average sessionA few minutes
InputsKeyboard, Mouse